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UPH Introduces Design at Workshop for High School Students: Touch, Feel, and Design

15/04/2015 Uncategorized

UPH Introduces Design at Workshop for High School Students: Touch, Feel, and Design

Design is defined as the planning of objects, systems, components, or structures which were born from the interpretation of interests, needs, data, and answers of all problems, with comprehensive methods, such as research, brainstorming, thinking processe

Workshop Touch, Feel and Design

 

 

 

Design is defined as the planning of objects, systems, components, or structures which were born from the interpretation of interests, needs, data, and answers of all problems, with comprehensive methods, such as research, brainstorming, thinking processes and modification of the existing design. The understanding of design should focus on the idea that a design must be new and can offer solutions to every problem.

 

 

 

 
Participants were touching the objects
 
The final results as a products
The School of Design final year
students as tutors

 

 

What is needed to solve the problem? Why does it happen? What is the impact of the objects? These are examples of questions that are critically asked by a designer in order to solve a problem. This issue was introduced to High School students in grades 10 and 11 who were participants in the Interior and Product Design workshop ?Touch, Feel, and Design?.

 

 

 Elya Kurniawan Wibowo
 

According to Elya Kurniawan Wibowo, S.Sn., M.A., Dean of School of Design, the workshop held on 10 April, 2015, aimed to introduce High School students to the uniqueness of the Design field, which in fact is in need of highly capable individuals to fill the demand for workers. One required skill is being able to observe an object and then create a new design for the product. Moreover, a design should be implemented so that a particular object can bring effectiveness to human activities.

 

With that concept in mind, the UPH School of Design brought to the workshop a unique concept, one where students were challenged to be creative in designing a new product after observing an object as it is typically implemented. The instructor of this workshop, Ruben Haris Lukito, S.Sn., had all participants divide into groups of three persons. Their eyes were then covered and they were given an object for which they must use their sense of touch to observe and interpret. Subsequently, the object?s concept could be implemented through the design of a new product.


 

Approximately 96 High School students were participated in this workshop, came from SMA Global Mandiri, SMA Atisa Dipamkara, and SMA Yakobus.

 

 

Following is the testimony from the participant:

?I believe that this workshop benefits students who were already trained to develop their imaginations, create an artwork, and experiment with what is in their mind to be a design. This is the first time for us here, and we hope UPH can help us more in developing the kids? creativity this way.? ? Imanuel, Religion Teacher at SMA Global Mandiri.

 

 

?My interest is indeed in the design field so this workshop is truly something new. Totally awesome!? ? Revata, Grade 10 SMA Atisa Dipamkara (fc)

 

 

 

UPH Media Relations